276°
Posted 20 hours ago

GAMES WORKSHOP 99120106042" Tyranid Hive Tyrant/The Swarmlord Plastic Kit

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Gestation Sac – Allows the bearer to perform an action in the Shooting phase to spawn d3+1 Ripper Swarms within 3″ of itself and not in Engagement Range at the end of the phase. A sneaky way to drop some models onto an objective before leaving for a charge, increases models to outnumber your opponent, or potentially score Engage on All Fronts when you would otherwise not. B

Relentless Hunger – Each time a unit fails a charge it can make a Normal Move of up to 3″. Occasionally useful for grabbing cover and/or getting into Look Out, Sir protection after failing a charge, but it’s just not that helpful. Pro tip: don’t fail your charges. FStratagem: Opportunistic Advance – A Stratagem that allows a unit to advance 8″ and ignore the shooting hit roll penalty for advancing. An incredible Stratagem that provides something in a game of chance you rarely get: a guaranteed result. Powerful for a variety of purposes, including zooming already fast melee monsters into combat in combination with the Onslaught power or opportunistically ( see what we did there ) snagging an objective in range. A+ The Hive Mind is so staggeringly complex in its power and construction that it either drives most psykers insane or kills them. The only known agent of the Imperium of Man believed to have looked upon the Hive Mind and retained his sanity is Chief Librarian Tigurius of the Ultramarines. This could be due to his uncanny talent for making accurate predictions in general, but the accuracy and frequency of his knowledge concerning the intentions of the Great Devourer seem to show he has indeed tapped into the Hive Mind, a feat thought possible only by a psyker possessed of power equivalent to that of the Emperor of Mankind. Pheromone Trail (1CP) – Select one enemy unit within 6″ of a LICTOR model during the Charge phase. Each time a friendly unit attempts a charge that targets that unit add 2 to the roll result. If you’re fielding a LICTOR ( likely Deathleaper), this is a great utility strat you can make some good plays with in the right circumstance. B

Surprisingly cheap for how effective it is, the Neurothrope is best support character the Tyranid have. Provided you’re using psykers ( which, if you’re playing Tyranids is a good likelihood) the models Warp Siphon ability is great on anything, but especially Zoanthropes where it puts a “super” Smite into near-certainty and Maleceptors where it assists hitting that magical Psychic test target. It’s got a natural bonus to perform Pyschic tests on its own, provides one of the stronger Synaptic Imperatives , is a good platform for support Warlord Traits and Relics, is very durable thanks to the lone 3++ in the codex, and can keep itself or a unit of Zoanthropes topped off with Spirit Leech . Just a steal for the points cost; probably an auto-take in most circumstances. For its role this model is actually rather good, but completely overshadowed by its counterpart the Harpy and probably isn’t going to see the table anytime soon. The Crone provides some decent mid-range anti-infantry shooting and is a special threat to models with FLY , hitting at 2+ and able to assault across the board. Bonuses to VEHICLE and FLYER models are also nice, but at the end of the day they’re just not going to outperform the shooting found elsewhere. Harpy The codex also offers the option to forgo the “traditional” Hive Fleet and make your own out of list of three possible Biomorphologies: Hunt, Lurk, and Feed. The concept is simple, choose a biomorphology from one list to be your Hive Fleet Adaptation, choose one to be your Adaptive trait, and one to be the list you can select from when replacing the Adaptive trait. As noted previously, in Matched Play the Tyranid rules have been updated to force you to select your final trait pre-game, so for the purposes of competition you’re just choosing two. If all models in a detachment ( excluding HIVE TENDRIL LIVING ARTILLERY and UNALIGNED ) share the same HIVE FLEET keyword, the units in the detachment gain the Hive Fleet adaptation associated with that Hive Fleet ( custom Hive Fleets being an obvious exception). Hyper-Adaptations An armored advance by the Iron Hands faces off against the Tyranid onslaught. Credit: Warhammer Community.HFA: Bio-Barrage – Add 4″ to the range to any ranged weapons. Simple and useful, Kronos gives you a little more cushion for your gunline. B+ Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons: Biovore • Tyrant Guard ( Hive Guard) • Lictor ( Neurolictor • Deathleaper) • Leaper • Pyrovore • Venomthrope • Zoanthrope Stratagem: Deepest Shadow – If an enemy psyker fails a psychic test within 18″ of a KRONOS PSYKER , inflict d3 mortal wounds and until the end of the phase any additional failed tests within that same range also inflict d3 mortal wounds. Against psyker-heavy armies this can potentially be very, very strong if dropped in right location, especially considering Shadow in the Warp and the Psychic Augmentation Synaptic Imperative can take tests to a -2 modifier. This is all well and good, but be mindful of matchups–this is worthless against an army without psykers and if they only have a few it’s not going to be all that impactful. B Stratagems: The 16 new Stratagems often focus on specific units and monsters, so my Haruspex is definitely going to benefit from Feeding the Hunger (re-roll hits!) and my Exocrine is going to love Symbiotic Devastation – it counts as not having moved in the shooting phase, which means it can redeploy and still benefit from +1 to hit rolls and shooting twice!

Your army dies more gloriously? If planned absolutely perfectly, the targeted application of some mortal wounds to enemy models might be a clutch strategic play, but that’s assuming your monsters ( which is what have Death Throes ) are dying and that’s somehow “all according to plan.” Still fails on a un-re-rollable 1-2, so don’t bet your match on it. D- Goaded to Slaughter (TYRANID WARRIOR) The Stratagem Synaptic Legacy allows you to access/use a Synaptic Imperative from a destroyed unit that has not yet been used during the game Relentless Ferocity (HIVE TYRANT) These rules apply to any detachment that only include HIVE TENDRIL models ( excluding UNALIGNED if fortifications are your thing). This section mostly covers some of the housekeeping normal codex stuff. Rare OrganismsHQ: Neurothrope (Power: Onslaught, Power: Catalyst, Power: Paroxysm, WLT: Synaptic Tendrils, Relic: The Resonance Barb) 100pts, -2CP

Overrun (1CP) – Select one unit at the end of the Fight phase that made a charge this turn. If that unit is no longer in Engagement Range with enemy units that unit can make a Normal Move instead of a consolidation move. Great for potentially escaping danger or snagging cover/an objective. This stratagem is key to one of the most powerful units in the codex, allowing you to constantly deliver and redeliver a Winged Hive Tyrant in and out without risking it, and proper management of this stratagem will win you more games than any other. S These units can be selected to be held in reserve, and can instead be setup outside of 9″ of enemy units in during the Reinforcement step of the Movement phase. This is the traditional “deep strike” mechanic. Synaptic LinkKraken improves the overall speed with its strong unique psychic power, Relic, and Stratagem. Competitively it is the second most popular Hive Fleet. This, right here, is THE Synaptic Imperative . All others pale in comparison to the capability to reduce incoming damage for a round by up to 33-50%*. Typically utilized in the first turn unless you or your opponent are playing really cagey, apply this imperative when you’re going to be taking the heaviest fire. Competitively, it’s almost assumed that you’re going to be fielding a unit of Zoanthropes for this every time. The actual unit its tied to is great on its own, but if it was just 150pts for this alone it might still be worth it. It’s that good. Use it. A+ We’ll be having a look inside the upcoming codex in the weeks to come, so keep your eyes peeled and sign up to the Warhammer Community newsletter if you want every tasty morsel dropped right into your hungering maw.* It’s like a free home delivery service for juicy reveals and information. These rules ensure your spores can be included without any weird questions around breaking detachment rules. Hive Fleets Psychotropic Venom (1CP) – In the Morale phase, select one non-VEHICLE enemy unit in Engagement Range of a LASH WHIP or TOXIC LASHES unit. That enemy unit subtracts 2 from its Leadership characteristic and subtracts 1 from Combat Attrition tests. If you’ve put some hurt into an enemy unit with lash-havers and want to force greater losses ( especially on large units), that has some potential. B

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment