Sounds Fishy: The Fast-Thinking, Bluffing Family Board Game for Kids 10+ and Adults | Best New Board Games | Same Game, Smaller Box

£9.995
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Sounds Fishy: The Fast-Thinking, Bluffing Family Board Game for Kids 10+ and Adults | Best New Board Games | Same Game, Smaller Box

Sounds Fishy: The Fast-Thinking, Bluffing Family Board Game for Kids 10+ and Adults | Best New Board Games | Same Game, Smaller Box

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

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Description

Once all players have given their answer, the Guesser starts flipping over fish – trying to eliminate the fake answers. And we much prefer making up crazy answers to these trivia types of questions than obscure word definitions. Some sample questions.

Whoever has the True Blue Kipper has to try and get caught as soon as possible (Image credit: Future) The same can't be said for Sounds Fishy. Actually, there's a danger of learning the answers to each question if you overplay it. That means it has a more limited shelf-life. For all players other than the Guesser, the scoring is a bit different – but very tied to their objectives. The Blue Kipper got flipped. The Guesser gets 0 points.

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Great online store for board games. They always arrive perfectly and undamaged which is important to me. Sounds Fishy reels you in with a great premise, but it doesn't always catch you - it needs just a little more substance to become a favorite in the long-term. Sounds Fishy isn’t about always knowing the right answer — it’s about being able to spot the fake ones. It’s like a mix between The Chameleon and Balderdash. They choose one of the answers they think is fake and flip over that player’s fish. If it’s Red, the Guesser gets 1 point. The Guesser can stop at any point and bank their points or they can keep guessing. However, if they flip over the Blue fish, they lose any points they’ve gained this round. Codex: Tyranids 10th Edition review - "The wargame takes shape with terrifying Tyranid Detachments"

Scoring in Sounds Fishy varies for each of the three roles. When playing as the guesser, players will score a point for every correctly guessed Red Herring. They’ll also win a bonus if they correctly identify everyone, without falling prey to the True Blue Kipper. But be warned, if the guesser calls the Kipper out as a Red Herring, they lose everything. Red Herrings will score one point for every flipped fish on the table, including the Kipper. Corsair Virtuoso Pro review: 'an incredibly natural experience I'm yet to see replicated in another gaming headset'Learn to Play: This takes 1 minute to learn. This is a really simple game to learn, and you will fully understand it after just one turn. Or another way, is to simply keep playing. Who says you really need to end after everyone has had only 1 or 2 turns being the Guesser?



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