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Games Workshop - Warhammer 40,000 - BOARDING PATROL: Agents Of The Imperium

£9.9£99Clearance
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About this deal

There’s much profit to be found in the esoteric salvage secreted aboard these rotting void-barges – and you can acquire it for the glory of your own Hold with five cybernetically-enhanced Cthonian Beserks, five diamond-hard Einhyr Hearthguard, and 10 geared-up Hearthkyn Warriors, all led by a proud Einhyr Champion. Imperial Agents All units have the NAVIS IMPERIALIS keyword, so they should be able to be taken as a Patrol with the two Breacher squads and the Voidsmen filling the Troop slots (the other RT characters are all "freeloaders" on the Rogue Trader's HQ slot). And then the Eversor takes the optional AGENT OF THE IMPERIUM slot.

An Eversor Assassin – a true embodiment of fury and death, this assassin does not use stealth and precision, but sheer psychotic fury and unbridled destruction. Only death can stop him from fulfilling his mission. You can include up to 3 INQUISITION CHARACTER models, but only one of them can be an INQUISITOR model. During the final void battle of the G’holasq Incursion, the Patriarch Yaradt had held firm against all manner of vile xenos weapons. A single piece of the old battleships prow armour was fashioned into this breastplate as proof against the unknown. A purpose built taskforce of Imperial Elites, the Agents of the Imperium Boarding Patrol boxed set combines forces from throughout the Emperor's loyal operatives to create an agile task force that is perfectly suited to the confined combats of Warhammer 40,000's Boarding Actions Game Format. Combined Arms of the Imperial Navy Crew, Breachers and Assassins form this awesome Boarding Patrol Starter Force.

Cue the music because the final two Boarding Patrol boxes are coming. Send in the Leagues of Votann and the Imperial Agents!

In Boarding Actions, each player will have one or more deployment zones called Entry Zones. Each time a unit from your Boarding Patrol is set up, it must be set up wholly within one of your Entry Zones. If a unit will not fit wholly within an Entry Zone, all of its models must be set up as close to the centre of that Entry Zone as possible. Throughout this section you will come across the < ORDO> keyword. When you include such a unit in your army, you must nominate which Ordo it is from and then replace the < ORDO> keyword in every instance on its datasheet with the name of your chosen Ordo. The Ordos available are ORDO HERETICUS, ORDO MALLEUS, ORDO XENOS and ORDO MINORIS. When mustering your Boarding Patrol, select one of the following: ACOLYTE units; NAVIS IMPERIALIS Troops units; ADEPTUS ARBITES Troops units. The selected units from your army gain the Objective Secured ability. They’re joined by an Eversor Assassin, presumably for the levity of his presence and not because a murderously volatile living bomb is exactly what you need in an operations zone separated from the freezing cold of space by less than a metre of bulkhead…You cannot select the same psychic power more than once per battle round, unless that power is Smite. Sad that Astra Militarum didn't get one but I suppose the Navy Breachers are basically Imperial Guard on ships but what about World Eaters? Sure they don't have much that could be included that isn't in the CP but since that one isn't even released yet it would have still been nice to get Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today!

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