276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Black Templars: Primaris Crusader Squad

£25.65£51.30Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

The old-school influences don’t stop there. The Marshal’s head and the axe are direct nods to the 1998 Captain who was originally introduced in the limited edition of the starter set that was released for the third edition of the game. Power Weapon ( Power Axe, Power Fist, Power Maul or Power Sword) (any type; 1 Initiate in the squad only) A lot of thought has gone into the kit, which allows you to build every model with a chainsword and pistol or with a bolt carbine or rifle. “The latter option leaves enough leftover parts to upgrade a regular box of Intercessors or Assault Intercessors with chained weapons,” says Maxime. He has no fewer than 60 skulls on him, so he’s probably one of the most Warhammer miniatures ever,” jokes Maxime. Marshal The four Neophytes have four unhelmeted head options and can be equipped with either bolt carbines or bolt pistols and Astartes chainswords.

You can also theoretically build two Sword Brothers from these sprues, although you can only have one in a Primaris Crusader Squad. There’s potentially value in doing this if you’re looking to get extra Sword Brethren and only need 9 models to add to an existing squad; Primaris Crusader Squads go 5-11 on Initiates and 4-8 on Neophytes, which is exactly what two boxes would theoretically get you, though you could buy two boxes and go 1 Sword Brother, 8 Neophytes, and 10 Initiates, using the remaining two models for Sword Brothers in another unit, provided you had an extra 40mm base.

Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons: Everything about the Crusader Squad suggests tradition and, well, eternal crusade. Their tabards become more damaged as brothers move up the hierarchy as “a bit of a symbolism to represent that they are a fleet-based Chapter”. They have access to the best gear, even esoteric weaponry – but being knights, they favour swords and axes. They could wear a power fist if they wanted to, but they’re all about the idea of nobility.” The Sword Brethren come armed with heavy bolt pistols and either chainswords or power swords, and a mix of the unit's members can upgrade to other weapons. Not all of the units can take the same weapons though, and most are limited to one member in a four-man unit. The box provides enough for two pyre pistols, and one of each plasma pistol, power maul, power axe, a set of paired lightning claws, or a thunder hammer.

The six Primaris Initiates have a variety of helmeted heads and unhelmeted heads. Two Initiates can be built with a choice of auto bolt rifle or heavy bolt pistol and Astartes chainsword, while the third can be built with an auto bolt rifle, a pyreblaster, or a heavy bolt pistol and an Astartes chainsword, with the option to change the chainsword to a power fist. Here, the neophytes are put through even more gruelling trials as the Chapter's Initiates test their strength, martial skills and faith to the limits. Should a survivor of these trials impress one of the assembled Battle-Brothers, an Initiate may take it upon himself to personally mentor the Neophyte in the art of war. The Sword Brethren are the elites at the top of the Chapter, and they have earned the right to fight however they like, Maxime explains. You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:For melee I'm equally confused. Assault Intercessors seem superior due to their access to Fight Again. The only 'niche' I've found is bringing two Pyreblasters and a Pyre Pistol. This is a funky flaming setup, but it's still on S4 with AP1 which just isn't worth the 25 points to bring it imo, and also requires a delivery method.

If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active. As such, the design team went all-in with the medieval look on these miniatures, from the now-classic tabard and leather belts to bowl cuts. The armour has been updated with Primaris details too – “it’s a kind of Mk III Scout armour designed by Cawl himself”. If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active. The kit is comprised of 228 plastic components, with which you can assemble Primaris Crusader Squad, containing six Primaris Initiates and four Neophytes with a choice of weapon options. Alternatively one Primaris Initiate can be built as a Sword Brother. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.

Black Templars Codex Supplement

We’ll be taking a look at their new rules throughout the week, which cover all the ways this unconventional successor Chapter wages wars. Alternatively, one Initiate can be built as a Sword Brother, who has a choice of helmeted and unhelmeted heads. He can be built with a power sword or power axe, and a heavy bolt pistol or pyre pistol. Currently I just put them on the home objective for boddies and call it a day tbh. Or split them, using the Neophytes as Scout proxies while the Initiates are used as Intercessors. You better believe that it’s also bursting with rules, including bespoke Detachment Abilities, Stratagems, Warlord Traits, Litanies of the Devout, Relics, Crusade rules, special Characters, and six unique unit Datasheets.

In return, the Neophyte pledges obedience to his master and vows never to bring dishonour to his name. Neophytes also act as servants to their mentors, waiting on them at the great banquets and seeing to their day-to-day requirements. When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows: The Marshal shows his status in fully personalised artificer armour, with layering, rivets, and cables to give him a brutal and archaic look. His left pauldron and the cloak are a reminder that all Marshals are selected from the Sword Brethren (as are the Castellans).The galaxy is the Emperor's, and anyone or anything who challenges that claim is an enemy who must be destroyed." Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment