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Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Dreadblade Harrows

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We don’t think either of these lists are perfect, but almost any list you throw together in this book is worth trying! Wrapping it all up Guardian of Souls (135) - Maul of Judgement - Artefacts: Beacon of Nagashizzar - Spells: Spectral Tether Thorns of the Briar Queen: Briar Queen, Varclav the Cruel, The Ever-hanged, 2 Thorns of the Briar Queen Chainrasp, Spirit Host and Grimghast Reaper. You need to keep two Chainrasp in reserve, but in a narrative campaign you can bring them on as soon as you increase your point limit. How to buy a Nighthaunt Warband Spectral Summon(Triple, all Leaders): Set up again any fighter taken down with as many wounds left as the value of the ability.

The retreat and charge is an entirely unexpected icing on the cake. Combined with a general increase in movement to 8” on average, your ghosts are going to be where you want them to be, and none of these pesky screening shenanigans will matter. Discorporate Guardian of Souls (135) - Maul of Judgement - Artefacts: Lightshard of the Harvest Moon - Spells: Spectral Tether

Leader, Behemoth

Outside of those collections, you will surely want a box of Grimghast Reapersthat allows you to assemble 9 Grimghasts and one Extoller and the unit is also extremely useful in any Death army for Age of Sigmar. Phantasmal Discorporation (Triple, Dreadblade Harrow): If the unit is not within 3″ of an enemy, reposition it anywhere outside of 5″ from any enemy. The Midnight Tome in Relics of the Underworld lets a wizard once per battle automatically cast a spell to summon an endless spell with an unmodified 12 that cannot be unbound. While our choice would probably be Emerald Lifeswarm, Nighthaunt endless spells have received major upgrades and are all incredible viable, which we’ll get into just below. Huge glow up – Probably more than any other army in the game, Nighthaunt really needed an upgrade, with an old book containing old units and army-wide rules that seemed outdated just as the book was launched. The units are now generally much improved but the battle traits in particular are a lot better. Heroic Actions are a great new feature to the game and allow Heroes to heal, making them even more survivable than before. Heroic Recovery is very reliable, given Nighthaunt are often at a Bravery value of 10.

James: A great choice of general in a Nighthaunt army – the Dreadblade Harrows’ Phantasmal Discorporation ability, combined with the Nighthaunt command ability Spectral Summons, can relocate a unit per turn. This is a great way of reinforcing a flank or objective that is important to a grand strategy or battle tactic! Used mostly in vast groups as vanguard of Nagash’s armies, small detachments are extremely useful for delicate tasks thanks to their ethereal status and resistance to damage.

Behemoth

For my opponents, as I do tailor this list to hold up against them, it goes khorne player is running a 2 drop list with 3 bloodthirsters, one of which is skarbrand, the nurgle player is about 3 drops with 50 plaguebearers and 3 Great Unclean Ones, and the orks player is running a Big Waagh list that is near competitive so they say. Sentenced to Eternal Torment (Triple, Scriptor Mortis): 6 damage to an enemy if a dice roll is lower or equal than the current round. Note: if you haven’t read the basic rules for Warcry before reading this article, it might be helpful to know that the game’s abilities are activated by using 6 dice that you roll at the start of your turn. While before Nighthaunt could ‘deep strike’ using From the Underworld They Come , now at the end of deployment but before determining control of objectives you can choose up to three units and remove them from the battlefield to return to play at the end of any movement phase 9” away from enemy units. This is incredible, because your opponent has presumably deployed in response to how your army has been, but then you completely rewrite the battlefield. It also doesn’t limit how many units can leave the table – if you’re playing a small game with four units, you can hide one and put the other three into reserves before the game begins.

The Ever-Hanged is cheaper than Varclav, with better damage than a normal Chainrasp (1/4) and slightly higher wounds (10).Alternatively you can have an extremely elite warband, one completely ranged or something thematic and fun: the options are now endless. Howling Vortex(Triple, Briar Queen):a chance to damage and reduce movement to an enemy within range. If two of the dice show the same value, they can be used to activate a Double ability. If three show the same value, they can be used for a Triple ability, and so on. Even for Nighthaunts, Dreadblade Harrows are especially discorporate, phantasmal figures atop spectral steeds, who can disappear and reappear at will. They are the Knights of Regret, full of bitter recriminations. In battle they serve as bodyguards and lieutenants, or are despatched as outriders. Rearing upon their spectral steeds, they vanish into wisps of mist only to gallop out of thin air elsewhere to fulfil even the most unchivalrous commands - culling the vulnerable, cutting off retreating warriors, and other heinous tasks. [1a] Wargear [ ] Their loss in Toughness (only 4 now) makes them more vulnerable. They don’t have too many wounds and so they will suffer critical hits. In addition they are not particular strong so they rely on scoring critical hits themselves. Their resurrection ability is a bit worse than the Soulblight one but allows you to restore any fighter. Time-based missions in which you have to kill specific enemies within 3 or 4 battle rounds will be your biggest problem.

A whole host of artifacts, command traits, battle tactics and grand strategies you’ve come to expect from 3rd edition battletomes.

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Nighthaunt gain four grand strategies and six battle tactics, which can generally be described in the immortal words “not great, not terrible”. Grand Strategies

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