Games Workshop 60010101001" Horus Heresy: Betrayal at Calth (Eng)

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Games Workshop 60010101001" Horus Heresy: Betrayal at Calth (Eng)

Games Workshop 60010101001" Horus Heresy: Betrayal at Calth (Eng)

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Coordinated, they could achieve more than if they continued to fight alone and unsupported. In any other circumstances, Calth would have been declared lost to the Traitors, but the XIII th Legion's fierce resolve prevented them from giving into despair. Roboute Guilliman believed that the situation could be salvaged and the Word Bearers made to pay a price that they had not expected. XIII th Legion records of the Calth muster remain highly accurate with regards to their own numbers, and place the total amount of combat-ready Legiones Astartes deployed by the Ultramarines at 185,923 Space Marines. Fortunately, amidst all this negative information, somehow Magos Tawren managed to discover a killcode that her former mentor Hesst had hidden within a secure data-engine at the Zetsun Verid Fleet Yard that had then been closed off from the rest of Calth's planetary network. This data-engine was the manifest Cogitator of the Cargo Handling Guild, which was located in a secured bunker in the industrial zone between Numinus Starport and the Lanshear landing grounds. It was responsible for running cargo operations for both Numinus and Lanshear, and thus was more than powerful enough to manage the data load of the planetary weapons grid. Roboute Guilliman: Lord of Ultramar • Leman Russ: The Great Wolf • Magnus the Red: Master of Prospero • Perturabo: The Hammer of Olympia • Lorgar: Bearer of the Word • Fulgrim: The Palatine Phoenix • Ferrus Manus: Gorgon of Medusa • Grandfather's Gift • Perturabo: Stone and Iron • Malcador: First Lord of the Imperium • Konrad Curze: A Lesson in Darkness • Jaghatai Khan: Warhawk of Chogoris • Vulkan: Lord of Drakes • Sons of the Emperor • Corax: Lord of Shadows • Angron: Slave of Nuceria • Scions of the Emperor • Konrad Curze: The Night Haunter • Ghost of Nuceria • The Passing of Angels • The Abyssal Edge • Mercy of the Dragon • Lion El'Jonson: Lord of the First • Illyrium • The Revelation of the Word • Morningstar • Will of the Legion • Embers of Extinction • Alpharius: Head of the Hydra • Blood of the Emperor • Loyal Sons • Mortarion: The Pale King • Rogal Dorn: The Emperor's Crusader • Sanguinius: The Great Angel • Heirs of The Emperor It's been yonks since Rab Florence shared his thoughts on the original board game version of The Horus Heresy: Betrayal At Calth, although judging by his enthusiastic after-action report it can be a quite thrilling experience. As Games Workshop is wont to do these days, they've licensed out the rights to the PC adaptation to a lesser-known studio. Enter small VR outfit Steel Wool Studios.

Erebus had managed to complete his blasphemous ritual on Calth's surface, which summoned a Ruinstorm to the galaxy's Eastern Fringe -- a monstrous Warp Storm larger and more destructive than anything space-faring humanity had witnessed since the days of the Age of Strife. It would split the void asunder, dividing the galaxy in two and rendering vast tracts of the Imperium impassable for centuries. The second big gift is a really awesome special armor set that ONLY CURRENT OWNERS OF THE GAME will have access to in Multiplayer. If you have Betrayal at Calth in your Steam Library, you'll get this armor! Of those who arrived under the banner of the Word Bearers, exact information is more difficult to discern, as many units arrived under false colours and forged identification signals. Based on the pict-recordings of surviving Ultramarines units and other sources, the following Word Bearers chapters are known to have been presnet, at least in part, during the Calth atrocity: Ultramarines rally to defend Macragge's Honour from the Daemonic forces unleashed by the Word Bearers

The Shadow Crusade

Here, at last, the fates looked kindly upon the Ultramarines. Mere minutes before the loss of the bridge, the Macragge's Honour had recovered a number of salvation craft ejected by the Sanctity of Saramanth earlier in the battle, and amongst the survivors was her captain, Shipmaster Hammed. Gage had no way of knowing if Hammed lived or had been slaughtered along with so many others among the crew, but he knew that in the veteran shipmaster lay the best, perhaps the only hope of regaining control of the beleaguered flagship. More Multiplayer Maps: As each new story act is released new multi-player maps will be released as well. The crux of the campaign came on the Agri-world of Calth in the Ultramar Sector, where the Ultramarines successfully broke the Word Bearers' surprise assault after a viciously-fought siege action, though at the cost of terrible casualties and the complete destruction of Calth's atmosphere and once-verdant biosphere. The campaign was launched by the Word Bearers' Primarch Lorgar Aurelian with the goal of exterminating the XIII th Space Marine Legion outright. The purpose of the Word Bearers' invasion of the Ultramarines' Realm of Ultramar in the Eastern Fringes of the galaxy was to tie down the XIII th Legion and prevent them from reinforcing their fellow Loyalists as the Traitor Legions marched relentlessly on Terra itself.

Veridian System's sun poisoned, making surface of Calth uninhabitable; Ultramarines bogged down in Underground War with Word Bearers, preventing them from reinforcing Terra Attributed to Tetrarch Eikos Lamiad, Ultramarines Legion, from the dedication of the "Defence of Bathor" monument

An Army To Go Please

Suddenly the Primarch’s attention was diverted when he looked below their position and saw half a dozen surviving Word Bearers carrying the bloody carcass of Kor Phaeron. Somehow, the wretched First Captain of the XVII th Legion remained alive despite the fact that Guilliman had torn out his primary heart. Drawing their Bolters, the Ultramarines fired upon the retreating Word Bearers, just as their forms shimmered and vanished in a cascade of teleporter energy. There were many portents of the tragedy soon to unfold upon Calth. Given the extraordinary thoroughness with which the XIII th Legion maintained its readiness, it might have been considered tragic, or incompetent, that so few were heeded. The first signs of the Word Bearers betrayal was the minor interruption in Vox traffic around Calth that was attributed to solar distortion -- the void was known to forever creak and whisper around the audible and electromagnetic ranges. Soon there were various reports of a voice chanting over Calthian Vox-links in Calth space. This eerie chanting soon interfered with the main orbital data-feed between the orbital installations and the surface of Calth for several seconds. An hour later, there were two more bursts of such interference, the source of which remained undetermined. Calth Communications Control reported an hour later that there were "a series of malfunction events" and warned that further communication disruptions might be expected during the day until the problem was identified. An hour after that, on the night side of Calth, the first of the bad dreams began. The Horus Heresy: Betrayal at Calth also includes several Multiplayer maps allowing players to fight as Ultramarines or Word Bearers in either objective based missions or deathmatch. Bring the full arsenal of your chosen Legion to bear against friends with private matches or against opponents across the world with built in matchmaking. Multiplayer mode is available to both PC and VR players, allowing both formats to play against one another. VR NOT REQUIRED TO PLAY Magos Tawren next redeployed the defence grid elements available to her, hitting other surface targets. Simultaneously, she re-tasked the orbital platforms and began to systematically exact punishment upon the Word Bearers' fleet. It was now the crimson-hulled warships of the XVII th Legion that were annihilated one by one. The dynamic of the entire battle had finally shifted in the Ultramarines' favour. Twenty minutes before Mark Zero, the Campanile, which had bypassed Calth's outer defence grid, accelerated to full sub-light velocity. At the same time, Sorot Tchure, a Captain of the Word Bearers who had boarded the Ultramarines' cruiser Samothrace, opened fire on Captain Honorius Luciel and his entourage, killing them outright. [2f] Luciel and his seventeen men were regarded by many as the first "official" casualties of the Battle of Calth. [2a]

Right… how do you play, then? Well, players alternate activating their units (which consist of up to three models), so you’re never going to be waiting around for a go. When it’s your turn your unit will be able to spend one of its tactical points to perform the following actions: advancing one hex, running two hexes, shooting, close combat or a model can consolidate itself to join up with a new unit. Having secured the shipmaster and the senior Mechanicum magos, the Ultramarines Legion had won a very real hope of regaining control of the Macragge's Honour. It was not until both Gage's and Thiel's forces at last fought their way through what remained of the warp incursion and rendezvoused at the auxiliary bridge that either knew for certain that the other had succeeded in their mission. It was a tense wait for the first squads to arrive at the muster point, but it was soon apparent that both forces had achieved their equally vital objectives. Finally, the Word Bearers player sets up his Legion Veteran Tactical Squad anywhere in the Word Bearers Deployment Zone, and sets up Sor Gharax in the Access Way hex. The Primarch's intervention saved the lives of dozens of his sons. It fell to them though to persuade their gene-father to cease his furious battle on the flagship's outer hull and to rejoin his warriors within. The Primarch had fought for ten hours without respite, his sons believing him lost. Now he was returned to them, and for the first time since the beginning of the Battle of Calth, defeat and extinction did not seem inevitable. The vile Word Bearer stepped forth beside the wounded Primarch and put the blade of the Athame to Guilliman’s throat. The Primarch grunted through clenched teeth as the foul blade bit. Kor Phaeron attempted to cajole Guilliman into giving up and joining the blessed cause of the Dark Gods against the False Emperor. Guilliman only muttered in reply.More than one-half of the Ultramarines' muster (at least one hundred thousand Ultramarines, and thousands more soldiers) died during the Battle of Calth, and many more likely perished during the years of fighting in the Underground War that saw the scattered remains of the Word Bearers flee beneath the catacombs of Calth. However, the Word Bearers ultimately failed to eradicate the XIII Legion, and Guilliman lost little time in embarking his remaining forces to Terra, to intervene in Horus's planned overthrow of the Emperor. This was to prove decisive to the outcome of the Horus Heresy; although the Ultramarines were unable to reach Terra in time to take part in the battle, word of their approach reached Horus, forcing him to gamble by allowing the Emperor to teleport aboard Horus's ship. [Needs Citation] First things first – this ain't no game for rookies. It's an expensive (but great value), tactically sophisticated board game that will demand a good few hours of preparation before you can play. The miniatures included in the game – all those beautiful old-school Space Marines and Terminators and such – come on the traditional Games Workshop sprues, and you're going to have to cut, snip and glue every one together using the elegant new construction instructions. War has raged under Calth long after the actions on the surface, protracted conflicts to slay entrenched Word Bearers throughout the planets depths carry on. It has been 4 years since Squad Acastus secured a teleportarium and routed the Word Bearers from their librarium outpost. Over a million soldiers the Imperial Army were mustered for the planned Ghaslaskh Crusade, including several established army groups such as the Calaq War Host, and nearly a dozen newly raised regiments from the various cities and agricultural provinces of Calth. Also added to the muster was a number of Solar Auxilia pattern regiments in anticipation of void actions against Ork asteroid-craft at Ghaslakh, including the much renowned 41 st Espandor High Guard. Other notable regiments include:



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