276°
Posted 20 hours ago

Mayfair Games Europe GmbH MFG03518 Le Havre Board Game

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

To build a Ship, a player pays any required entry fee to the owner of the Wharf and then pays the building resources and 3 energy that are required to build the ship (see Ships on the reverse side of the Round cards). Players generate energy from wood (which may be upgraded to charcoal) or coal (coke). When I first understood the rules and how to play this game it took a while before I found out what I should and should not focus on – and I still don’t know for sure. The game was released at Spiel 2008 in both German and Australian English, with both editions published by Lookout Games. It did not do as well as its predecessor Agricola in the Fairplay polls, with a rating of 2.51 (1 is best), but has a high rating of 8.1 at BoardGameGeek (a different rating system). [1] [2] There is a lot more going on under Le Havre’s hood than just plodding along to collect goods. These buildings are more than just straight-up victory points. They’re game-long investments and create superb player interaction. Like a real-life business, once it’s up and running, you’re more than welcome to profit from their service – but it’s going to cost you. Well, as the owner of said business, you can use it for free. But the other players will have to pay you, the business owner, the right to visit. Collect resources to build and use new buildings, while paying your workers and saving up for ships. Buildings are a good investment, but ships provide necessary income. Deciding where to put your resources early on may determine your fate later in the game, so choose wisely!

Starting Offers: Before the game begins, place 2 Francs, 2 fish, 2 wood and 1 clay on the appropriate Offer spaces for the full game. (See text on the Offer spaces). The required building materials are shown at the top of the building card (and are repeated at the bottom of the card as well). The game is played for a set number of rounds. The winner is the player with the greatest net wealth at the end.

About This Game

Le Havre can be played in either a full or a shortened version. Rule changes for the shortened version are described at the end of this section. The following table shows how many rounds are played, depending on the number of players: Number of Players

The round ends after seven turns: a Harvest increases your grain and cattle reserves, and it is time for you to feed your workers. After a fixed number of rounds, each player takes one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player with the largest fortune is the winner. You’ll often find when people begin describing Le Havre, they’ll open with something along the lines of, ‘This is an Uwe Rosenberg game…’ Round Cards: Turn the Round cards to the "Harvest" (or "No Harvest") side, sort them by Round number for the appropriate number of players, and place them face-up on the Round card space on game board 3, with the card for Round 1 on top of the pile. The table on the Round cards shows the card's Round number for different numbers of players; cards without a Round number in the appropriate row are removed from the game). The real beauty of this version is the ability to play many different scenarios that may not be available to you in person. 1-5 players means you can play against a mix of up to 4 other AI or human players. The local mode (as opposed to the online mode) allows you to play with humans next to you using the same device as well as additional AI players. You can choose the short version of the game (which I highly recommend for your first game), you can adjust the AI difficulty for each player, and there are several options to make the game experience enjoyable and evenly-paced. The only option not available is the ability to play with more than 1 human on the same tablet while having another play in online mode.However, many players who played Le Havre after Agricola preferred Le Havre. It lasts longer and gives players more time to accomplish their goals. In comparison to Agricola, Le Havre is a more varied game, although it has fewer cards and simpler game mechanics. FAQ The turn in which a ship is placed on the seventh Supply tile is the last in a round. At the end of this turn, the current Round card is resolved and turned over. After this, the first turn of the following round begins with the next player's Supply action on the first Supply tile. There is no limit to the size of a personal supply. All goods and Francs are placed face up and may not be concealed from the other players.

The Round Overview card gives an overview of all the Round cards. The first row on the card shows the Round number in a brown circle. We said earlier that Le Havre is fairly straightforward to grasp. It is, but the marvellous thing is that it’s also difficult to master. This makes it one you’ll want to play again on your next games night. But next time, you’ll try a different approach… The number of rounds to be played depends on how many players are in the game and which version of the game you are playing: full or shortened. The number varies from 4 (1 player, shortened version) to 20 (4 or 5 players, full version). Final stage A: Le Havre is more complex than Agricola. Le Havre was designed to improve the Agricola experience for players who find it too easy. Also, in Le Havre less is left to the chance. New buildings can be built using the "Construction Firm" and the two "Building Firms". At the start of the game, these buildings are owned by the town. A player who enters one of these buildings can build any of the top buildings in the Building Proposals area by paying the building costs of the new building.

Inside the box

Game Length: The full game is a loooong game. It can take several rounds to really get going and you do get to a point where you’re thinking “I have a ton of resources but I can’t do anything because I have to feed my bleeping workers!!!!” It’s part of the game and evens out to be very satisfying, but the beginning can be a bit slow. It’s proof that a game doesn’t need super complex rules to have complex strategy. It is HARD to balance getting resources build buildings with having enough food. Sarah takes the approach of letting herself take loans early in the game to feed so that she can focus on building an engine, whereas Emily feeds to avoid the financial hit of a loan and builds her engine slowly.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment