CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

£12.185
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CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

RRP: £24.37
Price: £12.185
£12.185 FREE Shipping

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Description

Players win 'Glory' at the end of each age by having the most control markers in each kingdom. They add control markers by sending in a Band of Allies. But only if they play more Allies than they have existing markers already in that region. At the end of the Third Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the highest Glory token in that Kingdom (in the "III" space). The player with the second most earns Glory equal to the middle token (in the "II" space), and the third place player earns Glory from the lowest Glory token in that Kingdom (in the "I" space). Playing Hint: Keep in mind that you can play Bands larger than what is necessary to place a Control marker, with the intention of gaining more Glory, keeping cards away from your opponents, or triggering certain Tribes' abilities. You can also play a Band smaller than necessary, without placing a Control marker, just to gain some Glory for that Band of Allies.

Having a bit of lighter fun with people at the local club playing Forgotten Waters. The only disappointment is that because there's around 20 people playing different games in a pub's function room... Oho! New to Stardew? Keep me posted on what you think. It can take time to earn things, but other avenues open up (mining, fishing, interacting with townsfolk) to keep you engaged as the in-game days... In case of a tie, the winner is the tied player with the most Control markers on the board. If a tie persists, victory goes to the largest Band of Allies played in the last Age, then second largest, and so on. Now it's time to see who earns the Glory from the six Kingdoms. Go through all six Kingdoms, scoring them independently:If the Tribe of Merfolk or the Tribe of Giants are in the game, use the 2-3 player side of the matching board or token. Bring El Grande. I’ve never met anyone who doesn’t like El Grande. Also, when you say “hasn’t been played yet,” I assume that you mean that you haven’t played the copy on your shelf yet,... A Band of Allies is a group of cards that you play together from your hand. A Band can include anywhere from 1 to 10 cards. All of the cards in a Band must belong to the same Tribe (i.e., have the same name and art) or to the same Kingdom (i.e., have the same color). If your Band is large enough, place one of your Control markers on the Kingdom that matches the color of your Leader card. You can only place a Control marker if there are currently fewer Control markers of your color in that Kingdom than the number of cards in the Band you just played (for example, you only need 1 card to place your first marker in a Kingdom, 2 cards to place your second marker there, and so on).

If there is a tie for the most Control markers in a Kingdom, the Glory awards for the tied players are combined together and then divided equally between them (rounded down). Leave your Band of Allies together in front of you, with the leader card on top, so all players can see how many cards are in the Band. All the Bands of Allies you play remain there until the end of the Age. X = Band of Allies Size When the third Dragon is drawn, the current Age ends immediately. At this point, the following happens: Allies ScatterBefore mixing the Glory tokens, remove the tokens marked with a "4+" and return them to the box. Then, shuffle the rest of the tokens and place two in each Kingdom. You may use the ability on your Leader's card (abilities on the other cards have no effect, except for the Skeleton). Each Tribe has its own unique ability. Players continue taking turns recruiting Allies and playing Bands until the third Dragon card is revealed. Ethnos is not over-ambitious in what it sets out to be. It's a light set collection game with area control elements and race abilities. It doesn’t take long to understand how to play, allowing players new to the hobby to begin learning new mechanisms easily. For this reason, Ethnos is a great gateway game. They would each receive 3 Glory: 4 + 2 = 6, divided by two. Wilfred would still be third and get nothing.

All Control markers on the main game board, the Merfolk board, and the players' Orc Horde boards, if any, remain for the next Age. All Troll and Giant tokens must be returned to the side of the main game board. When playing a game with two or three players, there are only two Ages. All of the normal rules are used, except for these changes:There are 12 different races available with only six in each game (five in the 2-3 player version). The Centaur’s power, for example, allows a player to send a second Band of Allies into Ethnos on their turn. The power of the Wingfolk is to place a control marker on any kingdom no matter what colour the leader is, although the size of the band still has to allow for the placement in that region.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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