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Osprey Games OSP8935 Escape from Colditz 75th Anniversary Edition Game for 14 years to 18 years,Multicolor,11.6 x 2.8 x 426.72 inches

£13.495£26.99Clearance
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This gives the game a very cooperative feel, but it is still about seeing who can get 2 of their POWs out first to win, so don’t help the other too much. Tension can certainly be created when an escape attempt is 'on', and hunter and hunted are both in full cry. The 103 third parties who use cookies on this service do so for their purposes of displaying and measuring personalized ads, generating audience insights, and developing and improving products. A PoW, when released from the outer cells (Section 4 of the board) may only re-enter the Prisoner's Courtyard through the 'Pass' circle. Opportunity Cards and Security Cards are incredibly useful, an Opportunity Card might provide a POW with a piece of equipment, or allow them to hide from the Security Officer at some point, it may even allow them access to a tunnel, which will aid their escape attempt.

Sometimes the game gives you that sobering moment where you reflect a little deeper that these cards represent the tragedies and dangers that POWs lived with on a daily basis.The main bi-fold board measures 20” by 28” and provides you with a birds-eye view of the castle, allowing the POWs to plan their escape and the security officers to try and stay one step ahead of their bid for freedom. Complicating our answer to this question is the Quick Reference sentence that states, “Neither [guards or POWs] can end their movement on a tunnel space unless they are a POW (no mention of guards here) making use of the tunnel card. We even saw 2 POWs follow the same route, with the first one being a distraction to get captured, requiring the guard to take him back to the prison, therefore freeing up the path for the 2nd POW to make a run for it. The rules change as inmates make their way from the depths of the castle to the outer countryside, with players whose pieces are arrested outside the inner courtyard having to discard precious equipment. At the beginning of the game each player decides who they are going to play as, there are five escape teams to choose from, British ( red), French ( brown), American ( blue), Dutch ( orange) and Polish (green ) and one player must play as the Security Officer (black).

Escape Officers may combine members of their respective teams if they wish and may employ false trails, distractions and bluffs to confuse and outwit the German Security Forces.

For the Escape Officers, Humphries suggests that obtaining their Personal Escape Kit card as soon as possible is essential.

Opening it, you're immediately struck even by the folded reverse side of the playing board, with its semi-embossed, golden title. Before you smash your computer in anger over a “roll and move” game being published in 2016 (yes, some self-anointed “expert” gamers feel this way), understand that rolling two six-sided dice for movement in Escape from Colditz is satisfying in a couple of ways.It’s also nice to see the game’s original rules included as well, in case you fancy trying those out. Since the castle is situated on a rocky outcrop above the River Mulde, the Germans believed it to be an ideal site for a high security prison. This is a window into the life of Pat Reid, and the experiences he had during the latter stages of the war. This is how many dice rolls the player is allowed to make in attempting to move one chosen POW towards a target area.

This deluxe edition of the classic game for 2 to 6 players includes both original and updated rules, new hand-painted artwork, an oversized board, 56 wooden playing pieces, 100 fully illustrated cards, a 32-page history book, and unique replicas of artefacts from the prison. Become the German security officer – maintain control through guile, ruthlessness, and careful observation despite limited numbers.There are five packs of cards involved in the game, Personal Civilian Escape kit, Escape Equipment, Escaper’s Opportunity, German Security and Do or Die cards. I was actually surprised at how much I had to think in this game after reading the movement rules, because if you suddenly roll really high you have a world of options and don’t want to squander them.

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